God of war
Hello friends,
My name is Harsh Atewar.
This is our second post of my blog.
In this post we talk about world's favorite video game God Of War.
God of war is a mythology based action-adventure video game .
This game is created by David Jaffe at Sony's Santa Monica Studio.
This is game was Launched for PS2{ Play Station 2} video game console . After some time, It is launched in PC version .
and , after that it was launchd in different gaming platforms.
Let's See the story of Game........
My name is Harsh Atewar.
This is our second post of my blog.
In this post we talk about world's favorite video game God Of War.
God of war is a mythology based action-adventure video game .
This game is created by David Jaffe at Sony's Santa Monica Studio.
This is game was Launched for PS2{ Play Station 2} video game console . After some time, It is launched in PC version .
and , after that it was launchd in different gaming platforms.
Let's See the story of Game........
The story is about Kratos, a Spartan warrior tricked into killing his wife and daughter by his former master, the Greek God of War Ares. Kratos seeks to rid himself of the nightmares by serving the other Olympian gods, but soon finds himself in confrontation with them due to their machinations. Years after the destruction of ancient Greece, Kratos ends up in ancient Norway with a young son named Atreus. The two journey throughout several realms to fulfill a promise to the boy's recently deceased mother, inadvertently making enemies of the Norse gods.
This game is launched in 7 part...
By the Greek Mythology...
1 Part..
God of War was first released in North America on March 22, 2005, for the PlayStation 2. After ten years in the service of the Olympian gods, Spartan soldier Kratos is tasked by Athena to find Pandora's Box; the key to defeating Ares, the God of War, who is running amok through Athens. A series of flashbacks reveals that Kratos was once the servant of Ares, who saved the Spartan and his army from annihilation in battle, but tricked him into killing his family which forced his metamorphosis into the "Ghost of Sparta". Kratos eventually finds Pandora's Box, and after finally killing Ares, he ascends to Mount Olympus to become the new God of War.
2 Part...
God of War II was first released in North America on March 13, 2007, for the PlayStation 2. Angered at his fellow gods, Kratos runs amok across the city of Rhodes. Zeus intervenes and betrays Kratos, who is saved by the Titan Gaia. She tells him he must now find the Sisters of Fate, who can change his fate and prevent his death at the hands of Zeus. Kratos is ultimately successful and as he is about to kill the god, Athena sacrifices herself to save Zeus and preserve Olympus, and tells Kratos that he is the son of Zeus. Kratos then joins forces with Gaia and the Titans to attack Olympus.
3 Part...
God of War: Betrayal was released on June 20, 2007, for mobile phones supporting Java ME. It is the only game in the series to be released as a two-dimensional (2D) side-scroller and released on a non-PlayStation platform. The game's narrative takes place between the events of Ghost of Sparta and God of War II. Kratos is framed for murder, and rampages across Greece seeking the true assassin. Kratos succumbs to bloodlust and kills Ceryx, the son of the god Hermes—an act that alienates him from his fellow gods.
4 part...
God of War: Chains of Olympus was first released in North America on March 4, 2008, for the PlayStation Portable. Its narrative takes place during Kratos' ten years of service to the gods. Kratos halts a Persian invasion of the Greek city of Attica, and learns that the world has been plunged into darkness by the god Morpheus. Kratos investigates the abduction of the sun god Helios, and prevents the Machiavellian plan of the goddess Persephone to use the Titan Atlas to destroy the world.
5 Part....
God of War III was first released in North America on March 16, 2010, for the PlayStation 3. Reigniting the Great War, Kratos is soon abandoned by the Titans, who were only using him to exact their own revenge. Helped by the spirit of Athena who was elevated to a new level of understanding, she instructs him to seek the Flame of Olympus in order to defeat Zeus. Kratos engages the gods and the Titans in an epic series of battles across the Underworld and Olympus and learns that Pandora's Box is within the Flame. He discovers that Pandora herself is the key to pacifying the Flame and allowing him to open the Box. After finally killing Zeus, he refuses to help Athena assume the role of new patron of mankind and disappears.
6 part...
God of War: Ghost of Sparta was first released in North America on November 2, 2010, for the PlayStation Portable. Set between the events of God of War and Betrayal, Kratos, the God of War, is still haunted by visions of his mortal past and embarks on a quest to discover his origins by finding his mother, Callisto. He learns that his brother Deimos was taken by the gods and imprisoned by the God of Death, Thanatos, and decides to find and save his sibling. Although successful, Thanatos engages the brothers in combat, and kills Deimos. Kratos then kills Thanatos and returns to Olympus, further enraged at the gods.
7 part...
God of War: Ascension was first released in North America on March 12, 2013, for the PlayStation 3.It is the only game in the series to feature multiplayer for both competitive and cooperative play. Set six months after Kratos killed his wife and child, he has been imprisoned by the three Furies for breaking his blood oath to Ares. With the help of the oath keeper Orkos, Kratos learns that Ares and the Furies plan to overthrow Mount Olympus. The Spartan escapes his imprisonment, subsequently killing the Furies, and Orkos, who begs for release. Although free of Ares' bond, Kratos begins to suffer the nightmares that plague him for years.
After the success of their first game Kinetica (2001), Santa Monica Studio began development of the original God of War in 2002, and unveiled it two years later at SCEA Santa Monica Gamers' Day 2004.[53] Game director and creator David Jaffe said that although the idea for God of War was his own, the concept owed a debt to Capcom because he had played Onimusha and said "let's do that with Greek Mythology".[54] He was inspired in part by the 1981 feature film, Clash of the Titans, saying, "the real high concept for me was ... merging it with Heavy Metal magazine".[54] He said he liked both "the kids stuff ... with Greek Mythology" and the idea of adding more adult themes such as sex and violence.[54] He was also inspired by the 1981 film Raiders of the Lost Ark.[55] Although the game is based on Greek mythology, the development team gave themselves "lots of freedom" to modify the myths, and Jaffe said they took the "coolest aspects of the subject" and created art and story using those elements.[56] Director of visual development and lead concept artist, Charlie Wen, drew inspiration from these films as well as more contemporary films such as Gladiator (2000) for tonal inspiration to lead the visual design of Kratos, other characters, and the world of God of War.[56] GameSpot said the developers described the gameplay "as merging the action of Devil May Cry with the puzzle-solving of Ico" and noted that players would be able to "sunder enemies with a single move, such as by ripping them in half".[57] The game uses Santa Monica's Kinetica engine, which they developed for Kinetica.[58]
A sequel to God of War was first teased at the end of its credits, which stated, "Kratos Will Return".[59] God of War II was officially announced at the 2006 Game Developers Conference (GDC).[60] David Jaffe stepped down and became the creative director of its sequel and God of War's lead animator Cory Barlog assumed the role of game director.[61] Barlog said that in the game, players would see "a larger view of Kratos' role within the mythological world."[62] Like God of War, the game uses Santa Monica's Kinetica engine. Magic attacks became an integral part of the combat system and it was more refined. New creatures and heroes from the mythology, and more boss battles were added.[63] Both Jaffe and Barlog said that they did not view God of War II as a sequel, but rather a continuation of the previous game. Jaffe said that they did not want to include the Roman numeral number two (II) in the title for this reason, but they did not want the title to convey the impression it was an expansion pack.[64] Both Jaffe and Barlog said that the reason God of War II appeared on the PlayStation 2 instead of the PlayStation 3—which was released four months prior to God of War II—was because "there's a 100 million people out there that will be able to play God of War II as soon as it launches."[65][66] Barlog assured that the game would be playable on the newer platform, which originally had PlayStation 2 backwards compatibility.[65][66]
PlayStation 3
God of War III was first mentioned by Cory Barlog at a God of War II launch event,[67] and it was officially announced at the 2008 Electronic Entertainment Expo (E3).[68] After the first eight months of development, Barlog left Santa Monica for other opportunities and Stig Asmussen (lead environment artist and art director on God of War and God of War II, respectively) became director. Asmussen said that one of the greatest challenges in developing God of War III for the PlayStation 3 was the "complexity of everything"; individual tasks, such as designing Helios' decapitation, could take a year because the "level of detail [that was] expected [was] so high and intricate, it [crossed] multiple departments."[69][70] He said that the PlayStation 3's hardware capabilities allowed more flexibility in character creation and interaction with the environment.[69][70] The engine for God of War III was ported from the first two installments to the PlayStation 3. As the game was being developed, the code department swapped out PlayStation 2 components with PlayStation 3 components. They replaced the renderer, the particle system, and the collision system.[71] Although they were re-using the engine from God of War II, the core engine for God of War III was brand new.[72] Between E3 2009 and the time the game shipped, morphological anti-aliasing (MLAA) was added, which graphics engineer Ben Diamand said "improved edges dramatically and saved substantial amounts of frame-rate."[73] Diamand also said that "depth-of-field, motion blur, crepuscular 'god' rays and refraction were either added or improved in quality and speed" during that same time period.[73]
On April 12, 2012, Sony released a teaser image for Ascension on its official PlayStation Facebook page,[74] which was followed by the game's announcement on April 19 on PlayStation.Blog.[75] Todd Papy, who had previously worked as a designer on God of War and God of War II and as design director on God of War III, assumed the role of game director; God of War III director Stig Asmussen was busy with another project at Santa Monica and did not work on Ascension.[76] The announcement officially confirmed the game's title and Papy said it was not titled God of War IV to avoid confusion because it is a prequel, rather than a sequel, to the trilogy.[10][77] The game features a retooled God of War III engine, enabling online multiplayer battles for up to eight players.[10] The decision to add multiplayer came about from curiosity, according to lead combat designer Jason McDonald. The multiplayer was first tested using Kratos, and McDonald said the testers had "a lot of fun".[78] Seeing their reaction made the team feel that the multiplayer had value and they then began to put the "God of War spin on it".[78] In the developmental transition from God of War III to Ascension, one of the graphics engineers, Cedric Perthuis, noted that the limits of the God of War III engine restricted artist creativity, so they "tried to remove or push those limits as far as possible without losing any performance."[73] Ascension did not have a graphical leap over its predecessor like God of War III did. Dynamic lighting was added, which allowed for development of the Life Cycle gameplay mechanic. Particle effects were also greatly improved upon from God of War III.[73]
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soo guys See yoy in the next post of techinfoHA............

Awasome would like to play this game
ReplyDeleteyup.
Deletei have complete 3 parts of this game